Devlog 6: Production part 3


Hello everyone welcome to our weekly update to our game, after some busy weeks of finishing up a lot of different assignments its time to share some of the progress we made over the past few weeks.

Programming

A variety of different things were added last week :

BulletTime

One of the first things we added this week is out bullet time back into the game because it is awesome and makes the flow of the a lot better.
The bullet time is activated each the crown is stolen or knocked off somebody's head. This way the players have a little bit of time to reorient their attacks.


Trampolines
We also finally were able to add the trampolines into the game. This gives our players even more freedom to move around the level quickly.


Screenshake
One of the things every game needs is screen shake. So we added some screenshake for when the crown gets stolen. So you can really feel the crown being ripped from the head of another player.


Light camera movement
To make the game feel less static we made the camera make slight adjustments according to where the players are in the scene.


Points
Up until this point there still was quite and important feature missing from the game. And that is the score of course. Now the players have another reason to steal the crown other than teasing their friends.

Level timer
The game is also no longer infinite, now there is a level timer running down showing everyone how much time there is left in the match.
At the end of the game we also activate the slow motion to ease the players out of the hectic battle to the scoreboard.

Launching the crown again
And we finally fixed up the crown, now the crown will be launched through the level when a player is hit by an enemy's ability. Then all players can start chasing those sweet points again.

Tease for next week:

Character select screen
The character select screen is in full development. We almost have the base down but there is still a lot to do. So it still needs some time in the oven. By next week you can expect the character select screen to be in our build.

Art

This week we already tried to lay-out the overall lighting/ vibe of our scene and started messing around with baking of the light, emissive materials were added and some baking of the global illumination was added too.

We designed the ocotpus bacause this was the only design we still had to do, instead of designing the whole body we went for a new design just for the head. the characters are pretty small. This made us change the amount of time we would spend on the creation of our characters. Therefore we are going to use the same body and clothing and give every character a different head and color palette.


 

We created more characters as well, to make sure every player has his own character that match the specific abillities. The making of the frog and hedgehog were pretty straight forward but the squid / octopus character was a bit more challenging. In the beginning the character looked like a weird spider head with a human body but after some more sculpting it started to look like the desired design.

There after we made new color palletes to make sure the new characters got their own color / hue.

This is the blue frog.

 

This is the purple hedge how with a beatifull well taken care, set of hair.




This is the red squid wich is actually an octopus.

Environment

What does every environment need? Props!

Various small and bigger props were created to fill out the scene.

Also a train has been made, which will cross the bridge on top of the level frequently.


The lighting of the scene has been changed to a night setting, with street lights, buildings and neon signs casting light which is baked into the scene with global illumination. We will later add some fog to really accentuate the light beams of the lanterns.


Files

KingOfTheCrown-v0.6.zip 39 MB
Apr 25, 2022

Get KingOfTheCrown

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